Game Development

BUSI4995U
Closed
Ontario Tech University
Oshawa, Ontario, Canada
Capstone and Internship Coordinator
(19)
5
Timeline
  • May 9, 2022
    Experience start
  • June 7, 2022
    Project Scope Meeting
  • June 21, 2022
    Mid-Point Check-Ins with Each Team
  • August 2, 2022
    Final Check in
  • August 10, 2022
    Experience end
Experience
5 projects wanted
Dates set by experience
Preferred companies
Anywhere
Any
Any industries

Experience scope

Categories
Information technology Communications Product or service launch
Skills
project planning business consulting business strategy marketing strategy
Learner goals and capabilities

The Game Development and Interactive Media program is designed to provide students with a wide range of game design development and interactive media expertise.

Students are immersed in the game development process from day one and develop complete video games beginning in their first year. Successful students develop their knowledge and skills in a diverse team environment and learn to work effectively with programmers, artists, and designers to create innovative products that push the medium to its limits.

For more information including course details please see here

Beginning in May 2022, teams of 3-5 students will work with your organization to support you with achieving your key business objectives by developing a recommended plan of action.

* Please note that the course dates are subject to change depending on University scheduling*

Learners

Learners
Undergraduate
Any level
5 learners
Project
50 hours per learner
Learners self-assign
Teams of 4
Expected outcomes and deliverables
  • Project plan and weekly status reports
  • Final project report with recommendations and an executive summary
  • Presentation of recommendations from top one or two teams (via a virtual webinar format)
Project timeline
  • May 9, 2022
    Experience start
  • June 7, 2022
    Project Scope Meeting
  • June 21, 2022
    Mid-Point Check-Ins with Each Team
  • August 2, 2022
    Final Check in
  • August 10, 2022
    Experience end

Project Examples

Requirements

Character and Asset Design

  • work closely with the game design team and use their characters to do the 3D character
  • ensure that the character’s or assets features are true to what the designers have created
  • use their knowledge of design to produce character animations

Application and Development Including VR

Prototyping

  • Students under your guidance will prototype a specific design concept or game mechanic to prove whether it is a concept worthy of including in a future title.

System Prototyping

  • Students under your guidance will prototype a specific system in the engine of your choice to concept a particular algorithm or interaction component that you have not had the opportunity to put resources towards.

XR application prototyping

  • Students under your guidance will take an existing design concept and demonstrate a prototype of this concept in XR (pick one of AR/VR/MR)

Volumetric Asset Creation

  • Students under your guidance will work to create prototype volumetric assets for use in your mobile, VR, or PC game using our labs' volumetric and photogrammetry capabilities.

Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

  • Q - Checkbox
  • Q - Checkbox
  • Q - Checkbox
  • Q - Checkbox
  • Q - Checkbox
  • Q - Checkbox
  • Q - Text short
    Complete Capstone Project Proposal documentation one week after initial Riipen project meeting with the university.